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Regarding the DemoHello everybody! I know it’s been a somewhat long wait, but the demo is coming along smoothly! From the long, long list of things needed for the demo, these are the only things left:
Which means that in 2~3 weeks all the assets,...

Regarding the Demo

Hello everybody! I know it’s been a somewhat long wait, but the demo is coming along smoothly! From the long, long list of things needed for the demo, these are the only things left:

image

Which means that in 2~3 weeks all the assets, scripts and events will be done. After that, the game will go through proof-reading, a really small closed beta, then bug fixing, and finally the demo will be released publicly! This will happen on this Spring 2016, and I’ll do everything in my power to release it during the last week of April or the first week of May.

Things included in the demo:

This demo serves as a prologue and contains the first 30~40 minutes of the story. Some of the features present in this demo are:

  • The first major plot point.
  • The two battle systems. One is the traditional turn-based combat and the second one is the sniper mode.
  • You’ll be able to use the two first party members (Rourke and Adair), but you’ll be introduced to the next two (Lynn and Ivan).
  • Once you have party members, choosing certain dialogue options will affect their Morale, which alters how they perform during battles.
  • You’ll have access to Rourke’s personal Notes.
  • It has keyboard and Xbox controller support, with the option to change the keys for all the non-QWERTY keyboard users.

Things not included in the demo:

Due to this demo containing only the beginning of the story, there are a couple of things that will not be available until later:

  • The use of Interpreters to understand foreign NPCs isn’t present in the demo as you won’t have an interpreter in your party yet.
  • You’ll be visiting other countries and continents.
  • While the game only has encounters that are linked to the story (no random encounters), the rest of the story involves a lot more fighting, more skills and crafting.
  • The are no major quests present in the prologue as there would be no point in fulfilling them yet.
  • And obviously a wider character cast with their own set of weapons, skills, knowledge and personality traits.

Final notes:

Reviews and LPs are encouraged! If you are interested in doing so, contact me and I’ll send you the demo a few days earlier than the official release.

Feel free to contact me here, or on Facebook or Twitter.

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